Tristress Reform Engine

Three upstream stress systems drive the poisons of greed, hatred and pride. This engine scores them across healthcare, justice and acceptance, ranks the 30 reforms that answer them, and simulates what happens when institutions adopt those reforms.

Malsysisal: Mal (maligned, malignant) + Sys (system, order) + Isal (is saved, salvation).

The three systems

Poisons and antidotes across the sample

Poison: Greed 45.5, Hatred 59.2, Pride 58.3. Antidote: Greed 51.2, Hatred 32.8, Pride 38.350100Greed45.5 / 51.2Hatred59.2 / 32.8Pride58.3 / 38.3
Average poison and antidote scores by domain, sample entities (0–100) Poison Antidote
View data table
Average poison and antidote scores by domain, sample entities (0–100)
AxisPoisonAntidote
Greed / Mercy (Healthcare)45.551.2
Hatred / Charity (Justice)59.232.8
Pride / Inclusion (Acceptance)58.338.3

Each corner is one domain. The blue triangle is the average poison score of that domain's sample entities; the dashed orange triangle is the average antidote score. A healthy system pulls the blue triangle toward the center and pushes the orange one outward.

The 12 sample entities are fictional and exist to show how the engine behaves. The Method page explains every formula and assumption.